I can’t help but interpret your last comment as rather vitriolic towards artists.
The 2.8 betas boot on the hardware, but it’s not usable in the slightest. The GPU technically supports OpenGL 3.3, but I’ve always experienced visual glitches and severe performance dips with anything requiring it.
My system has been incredibly stable for the decade I’ve had it and have had no real need or desire to upgrade it. My computer actually had it’s 10th birthday in August. It just sort of suck that in my current financial situation doesn’t allow me to experience that new sleek looking interface, though I don’t care about the new fancy rendering stuff as I use Blender primarily for making game assets.
Hey, I’m not complaining about the new requirements, frankly it’s silly for me to expect them to support older hardware as the software would never innovate. More EEVEE features? Better texture painting or sculpting tools? Improve performance in big scenes? Or better interopability with other software? Work on these future releases is still a while off, but you can let us know what your top priorities are in the comments. Feedbackīut we also want to hear from you, the community, to gather what the most important things are for us to prioritize.
Furthermore, two significant projects that are in early stages of planning are the Interactive Mode, and the Everything Nodes project to make Blender’s animation, particles and modeling toolset more powerful. Both projects are quite advanced in terms of development but they need testing and design.
There’s a few features that won’t make it into 2.80 that we plan to add in following releases, particularly Asset Management and Overrides. We will be defining the roadmap for them in more detail as we get closer to starting work on them. What’s NextĪfter the first stable release we will go back to doing frequent releases, and incrementally add more features and improvements in Blender 2.81, 2.82, and so on. Besides this, bug fixing and user interface polishing is ongoing with the stable release expected in early 2019.